This funfair wasn’t at all fun, at least not for me, but I wasn’t able to go during the scheduled class time so I went later. The experience really emphasized how for some people, second life is truly a second life, and for others maybe even a first. I guess I don’t understand at all where the fun comes in from just walking around and talking to random people or having a character interact and do things that are not real. During the game play, the only semi redeeming feature for me was the visuals. It’s kind of neat to look at all the things people made and inspect parts of them. But the graphics aren’t really nice enough to make it worth actually playing the game. It just seems like a waste of time. If you have to spend real life time and real money in order to do imaginary things, why do it? Maybe if there were more challenges within the game that rewarded you with points to use to get other things, then it would be more of a game and less of an experience. But who knows, maybe there is and I didn’t realize it in my short time played.
As a place to meet, I think second life could be interesting, but ultimately a basic video conference would be more effective for everyone involved. For game design and component design, Second life is a good tool for practicing and getting used to gaming systems, but I don’t really see it as an effective gaming tool.
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